< Summary

Class:AttachToElevator
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/wheelchair-sim/Assets/Scripts/Test/AttachToElevator.cs
Covered lines:6
Uncovered lines:6
Coverable lines:12
Total lines:23
Line coverage:50% (6 of 12)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:2
Method coverage:100% (2 of 2)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
OnTriggerEnter(...)0%00050%
OnTriggerExit(...)0%00050%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/wheelchair-sim/Assets/Scripts/Test/AttachToElevator.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class AttachToElevator : MonoBehaviour
 6{
 7    public GameObject player;
 8
 9    private void OnTriggerEnter(Collider other)
 1610    {
 1611        if (gameObject == player)
 012        {
 013            player.transform.SetParent(gameObject.transform, true);
 014        }
 1615    }
 16    private void OnTriggerExit(Collider other)
 1217    {
 1218        if (gameObject == player)
 019        {
 020            player.transform.parent = null;
 021        }
 1222    }
 23}