< Summary

Class:DieAfterSeconds
Assembly:Test
File(s):D:/--UnityProject/VR/subjects1_for_analysis/unity-vr-maze-master/unity-vr-maze-master/Assets/Maze/Scripts/DieAfterSeconds.cs
Covered lines:4
Uncovered lines:0
Coverable lines:4
Total lines:9
Line coverage:100% (4 of 4)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:1
Method coverage:100% (1 of 1)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Start()0%000100%

File(s)

D:/--UnityProject/VR/subjects1_for_analysis/unity-vr-maze-master/unity-vr-maze-master/Assets/Maze/Scripts/DieAfterSeconds.cs

#LineLine coverage
 1using UnityEngine;
 2using System.Collections;
 3
 4public class DieAfterSeconds : MonoBehaviour {
 25    IEnumerator Start () {
 26        yield return new WaitForSeconds(2.0f);
 27        Destroy(gameObject);
 28  }
 9}

Methods/Properties

Start()