| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class room3 : MonoBehaviour |
| | | 6 | | { |
| | 6 | 7 | | private bool laser1 = false; |
| | 6 | 8 | | private bool laser2 = false; |
| | 6 | 9 | | private bool doorOpen = false; |
| | 6 | 10 | | [SerializeField] private Animator doorAnim = null; |
| | | 11 | | [SerializeField] private AudioSource winton; |
| | | 12 | | |
| | 4 | 13 | | public void SetLaser() { |
| | 10 | 14 | | if (laser1 == false) { laser1 = true; } |
| | 6 | 15 | | else { laser2 = true; } |
| | 4 | 16 | | } |
| | | 17 | | |
| | | 18 | | public void DesactivateLaser() |
| | 2 | 19 | | { |
| | 5 | 20 | | if (laser1 == true) { laser1 = false; } |
| | 2 | 21 | | } |
| | | 22 | | |
| | | 23 | | private void Update() |
| | 1783 | 24 | | { |
| | 1783 | 25 | | if (laser1 && laser2 && !doorOpen) |
| | 1 | 26 | | { |
| | 1 | 27 | | doorOpen = true; |
| | 1 | 28 | | doorAnim.Play("DoorOpen", 0, 0.0f); |
| | 1 | 29 | | winton.Play(); |
| | 1 | 30 | | } |
| | 1783 | 31 | | } |
| | | 32 | | } |