| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | using UnityEngine.XR.Interaction.Toolkit; |
| | | 5 | | using UnityEngine.XR.Interaction.Toolkit.Transformers; |
| | | 6 | | |
| | | 7 | | public class SnapToTrigger : MonoBehaviour |
| | | 8 | | { |
| | | 9 | | private XRGrabInteractable interactable; |
| | | 10 | | private XRGeneralGrabTransformer transformer; |
| | | 11 | | private Rigidbody rb; |
| | | 12 | | private bool isSnapped; |
| | | 13 | | |
| | | 14 | | private void Start() |
| | 21 | 15 | | { |
| | 21 | 16 | | interactable = GetComponent<XRGrabInteractable>(); |
| | 21 | 17 | | transformer = GetComponent<XRGeneralGrabTransformer>(); |
| | 21 | 18 | | rb = GetComponent<Rigidbody>(); |
| | 21 | 19 | | } |
| | | 20 | | |
| | | 21 | | private void Update() |
| | 12481 | 22 | | { |
| | 12481 | 23 | | if (isSnapped) |
| | 3055 | 24 | | { |
| | 3055 | 25 | | gameObject.transform.RotateAroundLocal(new Vector3(0, 1, 0), 0.05f); |
| | 3055 | 26 | | } |
| | 12481 | 27 | | } |
| | | 28 | | |
| | | 29 | | public void Snap(Vector3 trigger_pos) |
| | 4 | 30 | | { |
| | 4 | 31 | | interactable.enabled = false; |
| | 4 | 32 | | transformer.enabled = false; |
| | 4 | 33 | | gameObject.transform.position = new Vector3(trigger_pos.x, trigger_pos.y + 0.4f, trigger_pos.z); |
| | 4 | 34 | | gameObject.transform.rotation = new Quaternion(0, 0, 0, 0); |
| | 4 | 35 | | rb.constraints = RigidbodyConstraints.FreezeAll; |
| | 4 | 36 | | isSnapped = true; |
| | 4 | 37 | | } |
| | | 38 | | } |