| | | 1 | | using UnityEngine; |
| | | 2 | | |
| | | 3 | | /// <summary> |
| | | 4 | | /// Toggles a light |
| | | 5 | | /// </summary> |
| | | 6 | | [RequireComponent(typeof(Light))] |
| | | 7 | | public class ToggleLight : MonoBehaviour |
| | | 8 | | { |
| | | 9 | | [Tooltip("Controls the state of the light")] |
| | 2 | 10 | | public bool isOn = false; |
| | 2 | 11 | | private Light currentLight = null; |
| | | 12 | | |
| | | 13 | | private void Awake() |
| | 1 | 14 | | { |
| | 1 | 15 | | currentLight = GetComponent<Light>(); |
| | 1 | 16 | | } |
| | | 17 | | |
| | | 18 | | private void Start() |
| | 1 | 19 | | { |
| | 1 | 20 | | currentLight.enabled = isOn; |
| | 1 | 21 | | } |
| | | 22 | | |
| | | 23 | | public void TurnOn() |
| | 0 | 24 | | { |
| | 0 | 25 | | isOn = true; |
| | 0 | 26 | | currentLight.enabled = isOn; |
| | 0 | 27 | | } |
| | | 28 | | |
| | | 29 | | public void TurnOff() |
| | 0 | 30 | | { |
| | 0 | 31 | | isOn = false; |
| | 0 | 32 | | currentLight.enabled = isOn; |
| | 0 | 33 | | } |
| | | 34 | | |
| | | 35 | | public void Flip() |
| | 2 | 36 | | { |
| | 2 | 37 | | isOn = !isOn; |
| | 2 | 38 | | currentLight.enabled = isOn; |
| | 2 | 39 | | } |
| | | 40 | | |
| | | 41 | | private void OnValidate() |
| | 2 | 42 | | { |
| | 2 | 43 | | if (currentLight) |
| | 0 | 44 | | currentLight.enabled = isOn; |
| | 2 | 45 | | } |
| | | 46 | | } |