< Summary

Class:OnVelocity
Assembly:Test
File(s):E:/Unity/Unity Project/VR-Room/Assets/_Course Library/Scripts/Test/OnVelocity.cs
Covered lines:37
Uncovered lines:0
Coverable lines:37
Total lines:77
Line coverage:100% (37 of 37)
Covered branches:0
Total branches:0
Covered methods:7
Total methods:7
Method coverage:100% (7 of 7)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
OnVelocity()0%000100%
Awake()0%000100%
Update()0%000100%
CheckVelocity()0%000100%
HasVelocityBegun(...)0%000100%
HasVelcoityEnded(...)0%000100%
Reset()0%000100%

File(s)

E:/Unity/Unity Project/VR-Room/Assets/_Course Library/Scripts/Test/OnVelocity.cs

#LineLine coverage
 1using System;
 2using UnityEngine;
 3using UnityEngine.Events;
 4
 5/// <summary>
 6/// Calls events for when the velocity of this objects breaks the begin and end threshold
 7/// </summary>
 8[RequireComponent(typeof(Rigidbody))]
 9public class OnVelocity : MonoBehaviour
 10{
 11    [Tooltip("The speed calls the begin event")]
 412    public float beginThreshold = 1.25f;
 13
 14    [Tooltip("The speed calls the end event")]
 415    public float endThreshold = 0.25f;
 16
 17    [Serializable] public class VelocityEvent : UnityEvent<MonoBehaviour> { }
 18
 19    // Begin threshold has been broken
 420    public VelocityEvent OnBegin = new VelocityEvent();
 21
 22    // End threshold has been broken
 423    public VelocityEvent OnEnd = new VelocityEvent();
 24
 425    private Rigidbody rigidBody = null;
 426    private bool hasBegun = false;
 27
 28    private void Awake()
 229    {
 230        rigidBody = GetComponent<Rigidbody>();
 231    }
 32
 33    private void Update()
 1847434    {
 1847435        CheckVelocity();
 1847436    }
 37
 38    private void CheckVelocity()
 1847439    {
 1847440        float speed = rigidBody.velocity.magnitude;
 1847441        hasBegun = HasVelocityBegun(speed);
 42
 1847443        if (HasVelcoityEnded(speed))
 244            Reset();
 1847445    }
 46
 47    private bool HasVelocityBegun(float speed)
 1847448    {
 1847449        if (hasBegun)
 19950            return true;
 51
 1827552        bool beginCheck = speed > beginThreshold;
 53
 1827554        if (beginCheck)
 355            OnBegin.Invoke(this);
 56
 1827557        return beginCheck;
 1847458    }
 59
 60    private bool HasVelcoityEnded(float speed)
 1847461    {
 1847462        if (!hasBegun)
 1827263            return false;
 64
 20265        bool endCheck = speed < endThreshold;
 66
 20267        if (endCheck)
 268            OnEnd.Invoke(this);
 69
 20270        return endCheck;
 1847471    }
 72
 73    public void Reset()
 374    {
 375        hasBegun = false;
 376    }
 77}