| | | 1 | | using UnityEngine; |
| | | 2 | | |
| | | 3 | | /// <summary> |
| | | 4 | | /// Spawn an object at a transform's position |
| | | 5 | | /// </summary> |
| | | 6 | | public class SpawnObject : MonoBehaviour |
| | | 7 | | { |
| | | 8 | | [Tooltip("The object that will be spawned")] |
| | 6 | 9 | | public GameObject originalObject = null; |
| | | 10 | | |
| | | 11 | | [Tooltip("The transform where the object is spanwed")] |
| | 6 | 12 | | public Transform spawnPosition = null; |
| | | 13 | | |
| | | 14 | | public void Spawn() |
| | 0 | 15 | | { |
| | 0 | 16 | | Instantiate(originalObject, spawnPosition.position, spawnPosition.rotation); |
| | 0 | 17 | | } |
| | | 18 | | |
| | | 19 | | private void OnValidate() |
| | 6 | 20 | | { |
| | 6 | 21 | | if (!spawnPosition) |
| | 0 | 22 | | spawnPosition = transform; |
| | 6 | 23 | | } |
| | | 24 | | } |