| | | 1 | | using UnityEngine; |
| | | 2 | | using UnityEngine.Events; |
| | | 3 | | using UnityEngine.SceneManagement; |
| | | 4 | | |
| | | 5 | | /// <summary> |
| | | 6 | | /// When the scene is played, run some specific functionality |
| | | 7 | | /// </summary> |
| | | 8 | | public class OnSceneLoad : MonoBehaviour |
| | | 9 | | { |
| | | 10 | | // When scene is loaded and play begins |
| | 2 | 11 | | public UnityEvent OnLoad = new UnityEvent(); |
| | | 12 | | |
| | | 13 | | private void Awake() |
| | 1 | 14 | | { |
| | 1 | 15 | | SceneManager.sceneLoaded += PlayEvent; |
| | 1 | 16 | | } |
| | | 17 | | |
| | | 18 | | private void OnDestroy() |
| | 1 | 19 | | { |
| | 1 | 20 | | SceneManager.sceneLoaded -= PlayEvent; |
| | 1 | 21 | | } |
| | | 22 | | |
| | | 23 | | private void PlayEvent(Scene scene, LoadSceneMode mode) |
| | 1 | 24 | | { |
| | 1 | 25 | | OnLoad.Invoke(); |
| | 1 | 26 | | } |
| | | 27 | | } |