| | | 1 | | using System; |
| | | 2 | | using UnityEngine; |
| | | 3 | | using UnityEngine.Events; |
| | | 4 | | |
| | | 5 | | /// <summary> |
| | | 6 | | /// Calls functionality when a collision occurs |
| | | 7 | | /// </summary> |
| | | 8 | | public class OnCollision : MonoBehaviour |
| | | 9 | | { |
| | | 10 | | [Serializable] public class CollisionEvent : UnityEvent<Collision> { } |
| | | 11 | | |
| | | 12 | | // When the object enters a collision |
| | 20 | 13 | | public CollisionEvent OnEnter = new CollisionEvent(); |
| | | 14 | | |
| | | 15 | | // When the object exits a collision |
| | 20 | 16 | | public CollisionEvent OnExit = new CollisionEvent(); |
| | | 17 | | |
| | | 18 | | private void OnCollisionEnter(Collision collision) |
| | 191 | 19 | | { |
| | 191 | 20 | | OnEnter.Invoke(collision); |
| | 191 | 21 | | } |
| | | 22 | | |
| | | 23 | | private void OnCollisionExit(Collision collision) |
| | 166 | 24 | | { |
| | 166 | 25 | | OnExit.Invoke(collision); |
| | 166 | 26 | | } |
| | | 27 | | |
| | | 28 | | private void OnValidate() |
| | 20 | 29 | | { |
| | 20 | 30 | | if (TryGetComponent(out Collider collider)) |
| | 20 | 31 | | collider.isTrigger = false; |
| | 20 | 32 | | } |
| | | 33 | | } |