< Summary

Class:falling_Player
Assembly:Test
File(s):E:/Unity/Unity Project/VR-Adventure/Assets/Scripts/falling_Player.cs
Covered lines:4
Uncovered lines:3
Coverable lines:7
Total lines:19
Line coverage:57.1% (4 of 7)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:2
Method coverage:50% (1 of 2)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Start()0%000100%
unfreeze()0%0000%

File(s)

E:/Unity/Unity Project/VR-Adventure/Assets/Scripts/falling_Player.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class falling_Player : MonoBehaviour
 6{
 7    Rigidbody Origin_Rigidbody;
 8
 9
 10    public void Start()
 111    {
 112        Origin_Rigidbody = GetComponent<Rigidbody>();
 113        Origin_Rigidbody.constraints = RigidbodyConstraints.None;
 114    }
 15    public void unfreeze()
 016    {
 017        Origin_Rigidbody.constraints = RigidbodyConstraints.None;
 018    }
 19}

Methods/Properties

Start()
unfreeze()