| | | 1 | | using UnityEngine; |
| | | 2 | | |
| | | 3 | | public class TimeManager : MonoBehaviour { |
| | | 4 | | |
| | 2 | 5 | | public float slowdownFactor = 0.05f; |
| | 2 | 6 | | public float TimeLength = 2f; |
| | | 7 | | |
| | 2 | 8 | | public float SpeedupFactor = 0.05f; |
| | | 9 | | |
| | | 10 | | void Update () |
| | 3599 | 11 | | { |
| | 3599 | 12 | | Time.timeScale += (1f / TimeLength) * Time.unscaledDeltaTime; |
| | 3599 | 13 | | Time.timeScale = Mathf.Clamp(Time.timeScale, 0f, 1f); |
| | 3599 | 14 | | } |
| | | 15 | | |
| | | 16 | | public void DoSlowmotion () |
| | 0 | 17 | | { |
| | 0 | 18 | | Time.timeScale = slowdownFactor; |
| | 0 | 19 | | Time.fixedDeltaTime = Time.timeScale * .02f; |
| | 0 | 20 | | } |
| | | 21 | | |
| | | 22 | | public void DoSpeedUp () |
| | 0 | 23 | | { |
| | 0 | 24 | | Time.timeScale = SpeedupFactor; |
| | 0 | 25 | | Time.fixedDeltaTime = Time.timeScale - .02f; |
| | 0 | 26 | | } |
| | | 27 | | |
| | | 28 | | } |
| | | 29 | | |