| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | using TMPro; |
| | | 5 | | |
| | | 6 | | public class Residential : MonoBehaviour |
| | | 7 | | { |
| | | 8 | | // Start is called before the first frame update |
| | | 9 | | GameObject label; |
| | | 10 | | void Start() |
| | 6 | 11 | | { |
| | 6 | 12 | | GameObject player = GameObject.Find("Player"); |
| | 6 | 13 | | label = player.transform.GetChild(1).gameObject; |
| | 6 | 14 | | } |
| | | 15 | | |
| | | 16 | | // Update is called once per frame |
| | | 17 | | void Update() |
| | 14940 | 18 | | { |
| | | 19 | | |
| | 14940 | 20 | | } |
| | | 21 | | |
| | 6 | 22 | | public void showlabel(){ |
| | 6 | 23 | | label.GetComponent<TextMeshPro>().text = GetLabel().Substring(0, 20); |
| | 6 | 24 | | } |
| | | 25 | | |
| | 6 | 26 | | string GetLabel(){ |
| | 6 | 27 | | string ret = "Residential:"; |
| | 7 | 28 | | if(gameObject.name == "Building1"){ |
| | 1 | 29 | | ret = ret + GetBuilding1Name(); |
| | 7 | 30 | | }else if(gameObject.name == "Building2"){ |
| | 1 | 31 | | ret = ret + GetBuilding2Name(); |
| | 6 | 32 | | }else if(gameObject.name == "Building3"){ |
| | 1 | 33 | | ret = ret + GetBuilding3Name(); |
| | 5 | 34 | | }else if(gameObject.name == "Building4"){ |
| | 1 | 35 | | ret = ret + GetBuilding4Name(); |
| | 4 | 36 | | }else if(gameObject.name == "Building41"){ |
| | 1 | 37 | | ret = ret + GetBuilding41Name(); |
| | 3 | 38 | | }else if(gameObject.name == "Building42"){ |
| | 1 | 39 | | ret = ret + GetBuilding42Name(); |
| | 1 | 40 | | }else{ |
| | 0 | 41 | | ret = ret + "Unknown Apartment"; |
| | 0 | 42 | | } |
| | 6 | 43 | | return ret; |
| | 6 | 44 | | } |
| | | 45 | | |
| | 1 | 46 | | string GetBuilding1Name(){ |
| | 1 | 47 | | return "Saru Apartment"; |
| | 1 | 48 | | } |
| | | 49 | | |
| | 1 | 50 | | string GetBuilding2Name(){ |
| | 1 | 51 | | return "Usagi Apartment"; |
| | 1 | 52 | | } |
| | | 53 | | |
| | 1 | 54 | | string GetBuilding3Name(){ |
| | 1 | 55 | | return "Kumo Apartment"; |
| | 1 | 56 | | } |
| | | 57 | | |
| | 1 | 58 | | string GetBuilding4Name(){ |
| | 1 | 59 | | return "Neko Apartment"; |
| | 1 | 60 | | } |
| | | 61 | | |
| | 1 | 62 | | string GetBuilding41Name(){ |
| | 1 | 63 | | return "Inu Apartment"; |
| | 1 | 64 | | } |
| | | 65 | | |
| | 1 | 66 | | string GetBuilding42Name(){ |
| | 1 | 67 | | return "Tora Apartment"; |
| | 1 | 68 | | } |
| | | 69 | | } |