| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class AnimateDrawer : MonoBehaviour { |
| | | 6 | | private Vector3 origin; |
| | | 7 | | |
| | | 8 | | // Use this for initialization |
| | 1 | 9 | | void Start() { |
| | 1 | 10 | | origin = transform.parent.position; |
| | 1 | 11 | | transform.parent.Find ("Knife").transform.parent = transform.parent.transform; |
| | 1 | 12 | | } |
| | | 13 | | |
| | | 14 | | // Show transition for opening drawer |
| | 1 | 15 | | public void OpenDrawer() { |
| | 1 | 16 | | Debug.Log("Opening drawer"); |
| | 1 | 17 | | transform.parent.transform.Translate(0, 0, 0.5f); |
| | 1 | 18 | | GetComponent<Usable>().enabled = false; |
| | 1 | 19 | | GetComponent<Collectable>().enabled = false; |
| | 1 | 20 | | GetComponent<Collider>().enabled = false; |
| | 1 | 21 | | } |
| | | 22 | | } |