| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class PlatformControllerOpenExit : MonoBehaviour |
| | | 6 | | { |
| | | 7 | | [SerializeField] private Animator exitAnim; |
| | | 8 | | [SerializeField] private AudioSource exitSound; |
| | | 9 | | private bool exitOpen; |
| | | 10 | | |
| | | 11 | | private void Awake() |
| | 6 | 12 | | { |
| | 6 | 13 | | exitOpen = false; |
| | 6 | 14 | | } |
| | | 15 | | |
| | | 16 | | private void OnCollisionEnter(Collision collision) //Un appel par collision, donc si l'objet touche 6 autres objets, |
| | 0 | 17 | | { |
| | | 18 | | |
| | 0 | 19 | | if (!exitOpen && collision.gameObject.layer == LayerMask.NameToLayer("ColoredCube")) |
| | 0 | 20 | | { |
| | 0 | 21 | | if (collision.gameObject.GetComponent<Renderer>().sharedMaterial == this.gameObject.GetComponent<Renderer>() |
| | | 22 | | |
| | 0 | 23 | | { |
| | 0 | 24 | | exitAnim.SetTrigger("TriggerOpenExit"); |
| | 0 | 25 | | exitOpen = true; |
| | 0 | 26 | | StartCoroutine(PlaySound()); |
| | 0 | 27 | | } |
| | 0 | 28 | | } |
| | 0 | 29 | | } |
| | | 30 | | |
| | | 31 | | private void OnCollisionExit(Collision collision) |
| | 0 | 32 | | { |
| | 0 | 33 | | if (exitOpen && collision.gameObject.layer == LayerMask.NameToLayer("ColoredCube")) |
| | 0 | 34 | | { |
| | 0 | 35 | | if (collision.gameObject.GetComponent<Renderer>().sharedMaterial == this.gameObject.GetComponent<Renderer>() |
| | | 36 | | |
| | 0 | 37 | | { |
| | 0 | 38 | | exitOpen = false; |
| | 0 | 39 | | exitAnim.SetTrigger("TriggerCloseExit"); |
| | 0 | 40 | | StartCoroutine(PlaySound()); |
| | 0 | 41 | | } |
| | 0 | 42 | | } |
| | 0 | 43 | | } |
| | | 44 | | |
| | | 45 | | private IEnumerator PlaySound() |
| | 0 | 46 | | { |
| | 0 | 47 | | yield return new WaitForSeconds(0.5f); |
| | 0 | 48 | | exitSound.Play(); |
| | 0 | 49 | | } |
| | | 50 | | } |