| | | 1 | | using UnityEngine; |
| | | 2 | | |
| | | 3 | | public class KeyFeedback : MonoBehaviour |
| | | 4 | | { |
| | | 5 | | private AudioSource audioSource; |
| | | 6 | | public AudioClip keySound; |
| | 192 | 7 | | public bool keyHit = false; |
| | | 8 | | |
| | | 9 | | private Color originalColor; |
| | | 10 | | private Renderer renderer; |
| | | 11 | | |
| | | 12 | | //return color Timer |
| | 192 | 13 | | private float colorReturnTime = 0.1f; |
| | | 14 | | private float returnColor; |
| | | 15 | | |
| | | 16 | | // Start is called before the first frame update |
| | | 17 | | void Start() |
| | 168 | 18 | | { |
| | 168 | 19 | | audioSource = gameObject.AddComponent<AudioSource>(); |
| | 168 | 20 | | audioSource.spatialBlend = 1; |
| | 168 | 21 | | audioSource.volume = 0.1f; |
| | 168 | 22 | | renderer = GetComponent<Renderer>(); |
| | 168 | 23 | | originalColor = renderer.material.color; |
| | 168 | 24 | | } |
| | | 25 | | |
| | | 26 | | // Update is called once per frame |
| | | 27 | | void Update() |
| | 633648 | 28 | | { |
| | 633648 | 29 | | if (keyHit && returnColor < Time.time) |
| | 36 | 30 | | { |
| | 36 | 31 | | audioSource.PlayOneShot(keySound); |
| | 36 | 32 | | returnColor = Time.time + colorReturnTime; |
| | 36 | 33 | | renderer.material.color = Color.green; |
| | 36 | 34 | | keyHit = false; |
| | 36 | 35 | | } |
| | 633648 | 36 | | if (renderer.material.color != originalColor && returnColor < Time.time) |
| | 36 | 37 | | { |
| | 36 | 38 | | renderer.material.color = originalColor; |
| | 36 | 39 | | } |
| | 633648 | 40 | | } |
| | | 41 | | } |