< Summary

Class:FinalDoor
Assembly:Test
File(s):D:/--UnityProject/VR/VRExplorer_subjects/Edutainment-Escape-Room/Assets/Scripts/Test/Door Events/FinalDoor.cs
Covered lines:20
Uncovered lines:8
Coverable lines:28
Total lines:49
Line coverage:71.4% (20 of 28)
Covered branches:0
Total branches:0
Covered methods:6
Total methods:6
Method coverage:100% (6 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FinalDoor()0%000100%
Start()0%000100%
OnTriggerEnter(...)0%00060%
inside()0%000100%
openFinalDoor()0%000100%
OnTriggerExit(...)0%00042.86%

File(s)

D:/--UnityProject/VR/VRExplorer_subjects/Edutainment-Escape-Room/Assets/Scripts/Test/Door Events/FinalDoor.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class FinalDoor : MonoBehaviour
 7{
 168    bool isOpened = false;
 169    private bool canOpen = false;
 10    Animator Anim;
 11
 12    // Start is called before the first frame update
 13    void Start()
 1414    {
 1415        Anim = this.GetComponent<Animator>();
 1416    }
 17
 18
 19    private void OnTriggerEnter(Collider col)
 3220    {
 3221        if (!isOpened)
 3222        {
 3223            if (canOpen)
 024            {
 025                isOpened = true;
 026                Anim.SetTrigger("DoorTrigger");
 027            }
 3228        }
 3229    }
 30
 31    internal void inside()
 43432    {
 43433        canOpen = false;
 43434    }
 35
 36    public void openFinalDoor()
 2037    {
 2038        canOpen = true;
 2039    }
 40
 41    void OnTriggerExit(Collider other)
 2842    {
 2843        if (isOpened)
 044        {
 045            isOpened = false;
 046            Anim.SetTrigger("DoorTrigger");
 047        }
 2848    }
 49}