| | | 1 | | using System; |
| | | 2 | | using System.Collections; |
| | | 3 | | using System.Collections.Generic; |
| | | 4 | | using UnityEngine; |
| | | 5 | | |
| | | 6 | | public class FinalDoor : MonoBehaviour |
| | | 7 | | { |
| | 4 | 8 | | bool isOpened = false; |
| | 4 | 9 | | private bool canOpen = false; |
| | | 10 | | Animator Anim; |
| | | 11 | | |
| | | 12 | | // Start is called before the first frame update |
| | | 13 | | void Start() |
| | 2 | 14 | | { |
| | 2 | 15 | | Anim = this.GetComponent<Animator>(); |
| | 2 | 16 | | } |
| | | 17 | | |
| | | 18 | | |
| | | 19 | | private void OnTriggerEnter(Collider col) |
| | 0 | 20 | | { |
| | 0 | 21 | | if (!isOpened) |
| | 0 | 22 | | { |
| | 0 | 23 | | if (canOpen) |
| | 0 | 24 | | { |
| | 0 | 25 | | isOpened = true; |
| | 0 | 26 | | Anim.SetTrigger("DoorTrigger"); |
| | 0 | 27 | | } |
| | 0 | 28 | | } |
| | 0 | 29 | | } |
| | | 30 | | |
| | | 31 | | internal void inside() |
| | 50 | 32 | | { |
| | 50 | 33 | | canOpen = false; |
| | 50 | 34 | | } |
| | | 35 | | |
| | | 36 | | public void openFinalDoor() |
| | 8 | 37 | | { |
| | 8 | 38 | | canOpen = true; |
| | 8 | 39 | | } |
| | | 40 | | |
| | | 41 | | void OnTriggerExit(Collider other) |
| | 0 | 42 | | { |
| | 0 | 43 | | if (isOpened) |
| | 0 | 44 | | { |
| | 0 | 45 | | isOpened = false; |
| | 0 | 46 | | Anim.SetTrigger("DoorTrigger"); |
| | 0 | 47 | | } |
| | 0 | 48 | | } |
| | | 49 | | } |