< Summary

Class:FinalDoor
Assembly:Test
File(s):D:/--UnityProject/VR/VRExplorer_subjects/Edutainment-Escape-Room/Assets/Scripts/Test/Door Events/FinalDoor.cs
Covered lines:11
Uncovered lines:17
Coverable lines:28
Total lines:49
Line coverage:39.2% (11 of 28)
Covered branches:0
Total branches:0
Covered methods:4
Total methods:6
Method coverage:66.6% (4 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FinalDoor()0%000100%
Start()0%000100%
OnTriggerEnter(...)0%0000%
inside()0%000100%
openFinalDoor()0%000100%
OnTriggerExit(...)0%0000%

File(s)

D:/--UnityProject/VR/VRExplorer_subjects/Edutainment-Escape-Room/Assets/Scripts/Test/Door Events/FinalDoor.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class FinalDoor : MonoBehaviour
 7{
 48    bool isOpened = false;
 49    private bool canOpen = false;
 10    Animator Anim;
 11
 12    // Start is called before the first frame update
 13    void Start()
 214    {
 215        Anim = this.GetComponent<Animator>();
 216    }
 17
 18
 19    private void OnTriggerEnter(Collider col)
 020    {
 021        if (!isOpened)
 022        {
 023            if (canOpen)
 024            {
 025                isOpened = true;
 026                Anim.SetTrigger("DoorTrigger");
 027            }
 028        }
 029    }
 30
 31    internal void inside()
 5032    {
 5033        canOpen = false;
 5034    }
 35
 36    public void openFinalDoor()
 837    {
 838        canOpen = true;
 839    }
 40
 41    void OnTriggerExit(Collider other)
 042    {
 043        if (isOpened)
 044        {
 045            isOpened = false;
 046            Anim.SetTrigger("DoorTrigger");
 047        }
 048    }
 49}