< Summary

Class:FinalDoor
Assembly:Test
File(s):D:/--UnityProject/VR/VRExplorer_subjects/Edutainment-Escape-Room/Assets/Scripts/Test/Door Events/FinalDoor.cs
Covered lines:20
Uncovered lines:8
Coverable lines:28
Total lines:49
Line coverage:71.4% (20 of 28)
Covered branches:0
Total branches:0
Covered methods:6
Total methods:6
Method coverage:100% (6 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FinalDoor()0%000100%
Start()0%000100%
OnTriggerEnter(...)0%00060%
inside()0%000100%
openFinalDoor()0%000100%
OnTriggerExit(...)0%00042.86%

File(s)

D:/--UnityProject/VR/VRExplorer_subjects/Edutainment-Escape-Room/Assets/Scripts/Test/Door Events/FinalDoor.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class FinalDoor : MonoBehaviour
 7{
 48    bool isOpened = false;
 49    private bool canOpen = false;
 10    Animator Anim;
 11
 12    // Start is called before the first frame update
 13    void Start()
 214    {
 215        Anim = this.GetComponent<Animator>();
 216    }
 17
 18
 19    private void OnTriggerEnter(Collider col)
 2220    {
 2221        if (!isOpened)
 2222        {
 2223            if (canOpen)
 024            {
 025                isOpened = true;
 026                Anim.SetTrigger("DoorTrigger");
 027            }
 2228        }
 2229    }
 30
 31    internal void inside()
 7432    {
 7433        canOpen = false;
 7434    }
 35
 36    public void openFinalDoor()
 537    {
 538        canOpen = true;
 539    }
 40
 41    void OnTriggerExit(Collider other)
 2242    {
 2243        if (isOpened)
 044        {
 045            isOpened = false;
 046            Anim.SetTrigger("DoorTrigger");
 047        }
 2248    }
 49}