| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class keyMainScript : MonoBehaviour |
| | | 6 | | { |
| | 6 | 7 | | public int numKeys = 0; |
| | 6 | 8 | | public int numKeysWin = 3; |
| | | 9 | | |
| | | 10 | | [SerializeField] private FinalDoor finalDoor1; |
| | | 11 | | [SerializeField] private FinalDoor finalDoor2; |
| | | 12 | | |
| | | 13 | | |
| | | 14 | | public void IncrementKeys() |
| | 9 | 15 | | { |
| | 9 | 16 | | numKeys++; |
| | 9 | 17 | | if (numKeys >= 3) |
| | 7 | 18 | | { |
| | 7 | 19 | | finalDoor1.openFinalDoor(); |
| | 7 | 20 | | finalDoor2.openFinalDoor(); |
| | 7 | 21 | | } |
| | 9 | 22 | | } |
| | | 23 | | |
| | | 24 | | public void DecrementKeys() |
| | 5 | 25 | | { |
| | 5 | 26 | | numKeys--; |
| | 5 | 27 | | } |
| | | 28 | | |
| | | 29 | | |
| | | 30 | | |
| | | 31 | | |
| | | 32 | | } |