| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class AudioTrigger : MonoBehaviour |
| | | 6 | | { |
| | | 7 | | [SerializeField] public AudioSource audioSource; |
| | | 8 | | [SerializeField] public keyMainScript keysPlaced; |
| | 6 | 9 | | public int oneTimeEvent = 1; |
| | | 10 | | |
| | | 11 | | private void Update() |
| | 580 | 12 | | { |
| | 580 | 13 | | if (keysPlaced.numKeys == 3) |
| | 6 | 14 | | { |
| | 6 | 15 | | audioSource.Stop(); |
| | 6 | 16 | | } |
| | 580 | 17 | | } |
| | | 18 | | |
| | | 19 | | private void OnTriggerEnter(Collider other) |
| | 2 | 20 | | { |
| | 2 | 21 | | if (oneTimeEvent == 1) |
| | 1 | 22 | | { |
| | 1 | 23 | | audioSource.Play(); |
| | 1 | 24 | | oneTimeEvent += 1; |
| | 1 | 25 | | } |
| | 2 | 26 | | } |
| | | 27 | | } |