| | | 1 | | using System; |
| | | 2 | | using System.Collections; |
| | | 3 | | using System.Collections.Generic; |
| | | 4 | | using UnityEngine; |
| | | 5 | | using UnityEngine.XR.Interaction.Toolkit; |
| | | 6 | | public class OutsidePiece : MonoBehaviour |
| | | 7 | | { |
| | | 8 | | [SerializeField] private LoopManager linkedLoopManager; |
| | | 9 | | |
| | | 10 | | [SerializeField] private Transform whilePiece; |
| | | 11 | | [SerializeField] private Transform ifTruePiece; |
| | | 12 | | [SerializeField] private Transform ifFalsePiece; |
| | | 13 | | |
| | | 14 | | private XRSocketInteractor socket; |
| | | 15 | | |
| | 2 | 16 | | private void Awake() => socket = GetComponent<XRSocketInteractor>(); |
| | | 17 | | |
| | | 18 | | private void OnEnable() |
| | 2 | 19 | | { |
| | 2 | 20 | | if (socket == null) |
| | 0 | 21 | | { |
| | 0 | 22 | | socket = GetComponent<XRSocketInteractor>(); |
| | 0 | 23 | | } |
| | 2 | 24 | | if(socket != null) |
| | 2 | 25 | | { |
| | 2 | 26 | | socket.selectEntered.AddListener(ObjectSnapped); |
| | 2 | 27 | | socket.selectExited.AddListener(ObjectRemoved); |
| | 2 | 28 | | } |
| | 2 | 29 | | } |
| | | 30 | | |
| | | 31 | | private void OnDisable() |
| | 2 | 32 | | { |
| | 2 | 33 | | socket.selectEntered.RemoveListener(ObjectSnapped); |
| | 2 | 34 | | socket.selectExited.RemoveListener(ObjectRemoved); |
| | 2 | 35 | | } |
| | | 36 | | |
| | | 37 | | private void ObjectSnapped(SelectEnterEventArgs arg0) |
| | 0 | 38 | | { |
| | 0 | 39 | | var snappedObjectName = arg0.interactableObject; |
| | 0 | 40 | | if (snappedObjectName.transform.name == whilePiece.name) |
| | 0 | 41 | | { |
| | 0 | 42 | | linkedLoopManager.outsideWhile(); |
| | 0 | 43 | | } else if (snappedObjectName.transform.name == ifTruePiece.name) |
| | 0 | 44 | | { |
| | 0 | 45 | | linkedLoopManager.outsideIf(); |
| | 0 | 46 | | } |
| | 0 | 47 | | } |
| | | 48 | | private void ObjectRemoved(SelectExitEventArgs arg0) |
| | 0 | 49 | | { |
| | 0 | 50 | | linkedLoopManager.outsideRemoved(); |
| | 0 | 51 | | } |
| | | 52 | | } |