| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class DoorAnimationEvent : MonoBehaviour |
| | | 6 | | { |
| | 24 | 7 | | bool isOpened = false; |
| | | 8 | | Animator Anim; |
| | | 9 | | |
| | 24 | 10 | | bool isAnimating = false; |
| | | 11 | | |
| | | 12 | | // Start is called before the first frame update |
| | | 13 | | void Start() |
| | 12 | 14 | | { |
| | 12 | 15 | | Anim = this.GetComponent<Animator>(); |
| | 12 | 16 | | } |
| | | 17 | | |
| | | 18 | | // Update is called once per frame |
| | | 19 | | void Update() |
| | 29460 | 20 | | { |
| | | 21 | | |
| | 29460 | 22 | | } |
| | | 23 | | |
| | | 24 | | private void OnTriggerEnter(Collider col) |
| | 339 | 25 | | { |
| | 339 | 26 | | if (!isOpened) |
| | 162 | 27 | | { |
| | 162 | 28 | | openDoors(); |
| | | 29 | | |
| | 162 | 30 | | } |
| | 339 | 31 | | } |
| | | 32 | | |
| | | 33 | | void openDoors() |
| | 162 | 34 | | { |
| | 162 | 35 | | isOpened = true; |
| | 162 | 36 | | Anim.SetTrigger("DoorTrigger"); |
| | 162 | 37 | | } |
| | | 38 | | void OnTriggerExit(Collider other) |
| | 333 | 39 | | { |
| | 333 | 40 | | if (isOpened) |
| | 313 | 41 | | { |
| | 313 | 42 | | Invoke("closeDoors", 0.5f); |
| | 313 | 43 | | } |
| | 333 | 44 | | } |
| | | 45 | | |
| | | 46 | | void closeDoors() |
| | 313 | 47 | | { |
| | 313 | 48 | | isOpened = false; |
| | 313 | 49 | | Anim.SetTrigger("DoorTrigger"); |
| | 313 | 50 | | } |
| | | 51 | | |
| | | 52 | | } |