< Summary

Class:FinalDoor
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/FinalDoor.cs
Covered lines:28
Uncovered lines:0
Coverable lines:28
Total lines:49
Line coverage:100% (28 of 28)
Covered branches:0
Total branches:0
Covered methods:6
Total methods:6
Method coverage:100% (6 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FinalDoor()0%000100%
Start()0%000100%
OnTriggerEnter(...)0%000100%
inside()0%000100%
openFinalDoor()0%000100%
OnTriggerExit(...)0%000100%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/FinalDoor.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class FinalDoor : MonoBehaviour
 7{
 48    bool isOpened = false;
 49    private bool canOpen = false;
 10    Animator Anim;
 11
 12    // Start is called before the first frame update
 13    void Start()
 214    {
 215        Anim = this.GetComponent<Animator>();
 216    }
 17
 18
 19    private void OnTriggerEnter(Collider col)
 1020    {
 1021        if (!isOpened)
 822        {
 823            if (canOpen)
 324            {
 325                isOpened = true;
 326                Anim.SetTrigger("DoorTrigger");
 327            }
 828        }
 1029    }
 30
 31    internal void inside()
 5032    {
 5033        canOpen = false;
 5034    }
 35
 36    public void openFinalDoor()
 137    {
 138        canOpen = true;
 139    }
 40
 41    void OnTriggerExit(Collider other)
 1042    {
 1043        if (isOpened)
 344        {
 345            isOpened = false;
 346            Anim.SetTrigger("DoorTrigger");
 347        }
 1048    }
 49}