< Summary

Class:FinalDoor
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/FinalDoor.cs
Covered lines:28
Uncovered lines:0
Coverable lines:28
Total lines:49
Line coverage:100% (28 of 28)
Covered branches:0
Total branches:0
Covered methods:6
Total methods:6
Method coverage:100% (6 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FinalDoor()0%000100%
Start()0%000100%
OnTriggerEnter(...)0%000100%
inside()0%000100%
openFinalDoor()0%000100%
OnTriggerExit(...)0%000100%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/FinalDoor.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class FinalDoor : MonoBehaviour
 7{
 88    bool isOpened = false;
 89    private bool canOpen = false;
 10    Animator Anim;
 11
 12    // Start is called before the first frame update
 13    void Start()
 414    {
 415        Anim = this.GetComponent<Animator>();
 416    }
 17
 18
 19    private void OnTriggerEnter(Collider col)
 3620    {
 3621        if (!isOpened)
 3422        {
 3423            if (canOpen)
 624            {
 625                isOpened = true;
 626                Anim.SetTrigger("DoorTrigger");
 627            }
 3428        }
 3629    }
 30
 31    internal void inside()
 10432    {
 10433        canOpen = false;
 10434    }
 35
 36    public void openFinalDoor()
 637    {
 638        canOpen = true;
 639    }
 40
 41    void OnTriggerExit(Collider other)
 3642    {
 3643        if (isOpened)
 644        {
 645            isOpened = false;
 646            Anim.SetTrigger("DoorTrigger");
 647        }
 3648    }
 49}