< Summary

Class:Mirar
Assembly:Assembly-CSharp
File(s):E:/Unity/Unity Project/BowlingVR/Assets/Script/Test/Mirar.cs
Covered lines:6
Uncovered lines:6
Coverable lines:12
Total lines:30
Line coverage:50% (6 of 12)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:4
Method coverage:50% (2 of 4)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Start()0%000100%
LateUpdate()0%000100%
Mira()0%0000%
Para()0%0000%

File(s)

E:/Unity/Unity Project/BowlingVR/Assets/Script/Test/Mirar.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class Mirar : MonoBehaviour
 6{
 7 public Canvas canvas;
 8    public Camera camaraAMirar;
 9    // Start is called before the first frame update
 10    void Start()
 711    {
 712        camaraAMirar = Camera.main;
 713    }
 14
 15    // Update is called once per frame
 16    void LateUpdate()
 79817    {
 79818        canvas.transform.rotation=Quaternion.LookRotation(camaraAMirar.transform.forward);
 79819    }
 20
 21    public void Mira()
 022    {
 023        canvas.GetComponent<Canvas>().enabled = true;
 024    }
 25
 26    public void Para()
 027    {
 028        canvas.GetComponent<Canvas>().enabled = false;
 029    }
 30}

Methods/Properties

Start()
LateUpdate()
Mira()
Para()