< Summary

Class:AttachToElevator
Assembly:Assembly-CSharp
File(s):E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/AttachToElevator.cs
Covered lines:0
Uncovered lines:12
Coverable lines:12
Total lines:23
Line coverage:0% (0 of 12)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:2
Method coverage:0% (0 of 2)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
OnTriggerEnter(...)0%0000%
OnTriggerExit(...)0%0000%

File(s)

E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/AttachToElevator.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class AttachToElevator : MonoBehaviour
 6{
 7    public GameObject player;
 8
 9    private void OnTriggerEnter(Collider other)
 010    {
 011        if (gameObject == player)
 012        {
 013            player.transform.SetParent(gameObject.transform, true);
 014        }
 015    }
 16    private void OnTriggerExit(Collider other)
 017    {
 018        if (gameObject == player)
 019        {
 020            player.transform.parent = null;
 021        }
 022    }
 23}