| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class WinLose : MonoBehaviour |
| | | 6 | | { |
| | | 7 | | //bool gameended = false; |
| | 42 | 8 | | public float restartdelay = 2f; |
| | | 9 | | |
| | | 10 | | public GameObject LoseUI; |
| | | 11 | | public GameObject WinUI; |
| | | 12 | | |
| | | 13 | | public void Winlevel() |
| | 1 | 14 | | { |
| | 1 | 15 | | WinUI.SetActive(true); |
| | 1 | 16 | | } |
| | | 17 | | public void loselevel() |
| | 0 | 18 | | { |
| | 0 | 19 | | LoseUI.SetActive(true); |
| | 0 | 20 | | } |
| | | 21 | | //public void Winlevel() |
| | | 22 | | //{ |
| | | 23 | | // if (gameended == false) |
| | | 24 | | // { |
| | | 25 | | // LoseUI.SetActive(true); |
| | | 26 | | // gameended = true; |
| | | 27 | | // Debug.Log("You lost"); |
| | | 28 | | // Invoke("Restart", restartdelay); |
| | | 29 | | // } |
| | | 30 | | |
| | | 31 | | //} |
| | | 32 | | public void Restart() |
| | 0 | 33 | | { |
| | | 34 | | |
| | 0 | 35 | | } |
| | | 36 | | } |