| | | 1 | | using System.Collections; |
| | | 2 | | using UnityEngine; |
| | | 3 | | |
| | | 4 | | public class HoseController : MonoBehaviour |
| | | 5 | | { |
| | | 6 | | public HoseHandleMovement hoseHandle; |
| | | 7 | | public ParticleSystem hoseWaterPs; |
| | | 8 | | public AudioSource audioSource; |
| | | 9 | | public AudioClip hoseAudioStart; |
| | | 10 | | public AudioClip hoseAudioDuring; |
| | | 11 | | public float waterDelayTime; |
| | | 12 | | public float changeStateInterval; |
| | | 13 | | |
| | 2 | 14 | | private float lastChangeState = 10f; |
| | | 15 | | private bool hoseIsOn; |
| | | 16 | | |
| | | 17 | | // Start is called before the first frame update |
| | | 18 | | void Awake() |
| | 1 | 19 | | { |
| | 1 | 20 | | this.hoseHandle = GameObject.FindGameObjectWithTag("HoseHandle").GetComponent<HoseHandleMovement>(); |
| | 1 | 21 | | this.audioSource = this.GetComponent<AudioSource>(); |
| | 1 | 22 | | this.hoseIsOn = false; |
| | 1 | 23 | | this.HandleHoseWater(); |
| | 1 | 24 | | } |
| | | 25 | | |
| | | 26 | | // Update is called once per frame |
| | | 27 | | void Update() |
| | 22125 | 28 | | { |
| | 22125 | 29 | | if (this.IsValidChange() && !this.hoseHandle.getIsTurning() && ActionMapper.GetDevicesTrigger()) |
| | 493 | 30 | | { |
| | 493 | 31 | | this.hoseIsOn = !this.hoseIsOn; |
| | 493 | 32 | | this.hoseHandle.ActivateHandleMovement(this.hoseIsOn); |
| | 493 | 33 | | this.HandleHoseAudio(); |
| | 493 | 34 | | StartCoroutine(this.HandleHoseWaterWithDelay(this.waterDelayTime)); |
| | 493 | 35 | | this.lastChangeState = 0f; |
| | 493 | 36 | | } |
| | 22125 | 37 | | this.lastChangeState += Time.deltaTime; |
| | 22125 | 38 | | } |
| | | 39 | | |
| | | 40 | | bool IsValidChange() |
| | 22125 | 41 | | { |
| | 22125 | 42 | | return this.lastChangeState >= this.changeStateInterval; |
| | 22125 | 43 | | } |
| | | 44 | | |
| | | 45 | | void HandleHoseAudio() |
| | 493 | 46 | | { |
| | 740 | 47 | | if (this.hoseIsOn) { |
| | 247 | 48 | | StartCoroutine(this.StartHoseAudio()); |
| | 493 | 49 | | } else { |
| | 246 | 50 | | this.EndHoseAudio(); |
| | 246 | 51 | | } |
| | 493 | 52 | | } |
| | | 53 | | |
| | | 54 | | IEnumerator StartHoseAudio() |
| | 247 | 55 | | { |
| | 247 | 56 | | this.audioSource.clip = this.hoseAudioStart; |
| | 247 | 57 | | this.audioSource.Play(); |
| | 247 | 58 | | yield return new WaitForSeconds(this.audioSource.clip.length); |
| | 246 | 59 | | this.audioSource.clip = this.hoseAudioDuring; |
| | 246 | 60 | | this.audioSource.Play(); |
| | 246 | 61 | | } |
| | | 62 | | |
| | | 63 | | void EndHoseAudio() |
| | 246 | 64 | | { |
| | 246 | 65 | | StartCoroutine(AudioUtils.FadeOut(this.audioSource, 0.7f)); |
| | 246 | 66 | | } |
| | | 67 | | |
| | | 68 | | IEnumerator HandleHoseWaterWithDelay(float delayTime) |
| | 493 | 69 | | { |
| | | 70 | | //Wait for the specified delay time before continuing. |
| | 493 | 71 | | yield return new WaitForSeconds(delayTime); |
| | | 72 | | |
| | | 73 | | // Turn water on or off |
| | 493 | 74 | | this.HandleHoseWater(); |
| | 493 | 75 | | } |
| | | 76 | | |
| | | 77 | | void HandleHoseWater() |
| | 494 | 78 | | { |
| | 741 | 79 | | if (this.hoseIsOn) { |
| | 247 | 80 | | this.hoseWaterPs.Play(); |
| | 494 | 81 | | } else { |
| | 247 | 82 | | this.hoseWaterPs.Stop(); |
| | 247 | 83 | | } |
| | 494 | 84 | | } |
| | | 85 | | |
| | | 86 | | } |