< Summary

Class:PlayerTriggers
Assembly:Assembly-CSharp
File(s):File 1: D:/--UnityProject/VR/_____ISSTA 26/wheelchair-sim/Assets/Scripts/Test/PlayerTriggers.cs
File 2: E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/PlayerTriggers.cs
Covered lines:10
Uncovered lines:16
Coverable lines:26
Total lines:31
Line coverage:38.4% (10 of 26)
Covered branches:0
Total branches:0
Covered methods:4
Total methods:4
Method coverage:100% (4 of 4)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
File 1: PlayerTriggers()0%000100%
File 1: OnTriggerEnter(...)0%00033.33%
File 2: PlayerTriggers()0%000100%
File 2: OnTriggerEnter(...)0%00033.33%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/wheelchair-sim/Assets/Scripts/Test/PlayerTriggers.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class PlayerTriggers : MonoBehaviour
 6{
 7    public WinLose winlosescript;
 2228    public int StarValue = 1;
 9
 10
 11    private void OnTriggerEnter(Collider other)
 4812    {
 4813        if (other.gameObject.CompareTag("Cars"))
 014        {
 015            Debug.Log("HIt");
 016            winlosescript.loselevel();
 17
 18
 019        }
 20
 4821        else if (other.gameObject.CompareTag("WinBox"))
 022        {
 023            Scoremanager.instance.changescore(StarValue);
 024            Destroy(other.gameObject);
 025        }
 26
 4827    }
 28
 29
 30
 31}

E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/PlayerTriggers.cs

File 'E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/PlayerTriggers.cs' does not exist (any more).