< Summary

Class:Mirar
Assembly:Assembly-CSharp
File(s):File 1: D:/--UnityProject/VR/_____ISSTA 26/BowlingVR/Assets/Script/Test/Mirar.cs
File 2: E:/Unity/Unity Project/BowlingVR/Assets/Script/Test/Mirar.cs
Covered lines:24
Uncovered lines:0
Coverable lines:24
Total lines:30
Line coverage:100% (24 of 24)
Covered branches:0
Total branches:0
Covered methods:8
Total methods:8
Method coverage:100% (8 of 8)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
File 1: Start()0%000100%
File 1: LateUpdate()0%000100%
File 1: Mira()0%000100%
File 1: Para()0%000100%
File 2: Start()0%000100%
File 2: LateUpdate()0%000100%
File 2: Mira()0%000100%
File 2: Para()0%000100%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/BowlingVR/Assets/Script/Test/Mirar.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class Mirar : MonoBehaviour
 6{
 7 public Canvas canvas;
 8    public Camera camaraAMirar;
 9    // Start is called before the first frame update
 10    void Start()
 2111    {
 2112        camaraAMirar = Camera.main;
 2113    }
 14
 15    // Update is called once per frame
 16    void LateUpdate()
 7494917    {
 7494918        canvas.transform.rotation=Quaternion.LookRotation(camaraAMirar.transform.forward);
 7494919    }
 20
 21    public void Mira()
 1022    {
 1023        canvas.GetComponent<Canvas>().enabled = true;
 1024    }
 25
 26    public void Para()
 827    {
 828        canvas.GetComponent<Canvas>().enabled = false;
 829    }
 30}

E:/Unity/Unity Project/BowlingVR/Assets/Script/Test/Mirar.cs

File 'E:/Unity/Unity Project/BowlingVR/Assets/Script/Test/Mirar.cs' does not exist (any more).