< Summary

Class:gripActivate
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/gripActivate.cs
Covered lines:4
Uncovered lines:2
Coverable lines:6
Total lines:27
Line coverage:66.6% (4 of 6)
Covered branches:0
Total branches:0
Covered methods:1
Total methods:3
Method coverage:33.3% (1 of 3)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Start()0%000100%
gripCancel(...)0%0000%
gripPerformed(...)0%0000%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/gripActivate.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4using UnityEngine.InputSystem;
 5using UnityEngine.Events;
 6
 7public class gripActivate : MonoBehaviour
 8{
 9
 10    public InputActionReference gripReference;
 11
 12    [Space]
 13    public UnityEvent onGripActivate;
 14    public UnityEvent onGripCancel;
 15
 16    // Start is called before the first frame update
 17    void Start()
 1018    {
 1019        gripReference.action.performed += gripPerformed;
 1020        gripReference.action.canceled += gripCancel;
 1021    }
 22
 023    private void gripCancel(InputAction.CallbackContext obj) => onGripCancel.Invoke();
 24
 025    private void gripPerformed(InputAction.CallbackContext obj) => onGripActivate.Invoke();
 26
 27}