< Summary

Class:WinLose
Assembly:Assembly-CSharp
File(s):File 1: D:/--UnityProject/VR/_____ISSTA 26/wheelchair-sim/Assets/Scripts/Test/WinLose.cs
File 2: E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/WinLose.cs
Covered lines:10
Uncovered lines:8
Coverable lines:18
Total lines:36
Line coverage:55.5% (10 of 18)
Covered branches:0
Total branches:0
Covered methods:5
Total methods:8
Method coverage:62.5% (5 of 8)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
File 1: WinLose()0%000100%
File 1: Winlevel()0%000100%
File 1: loselevel()0%000100%
File 1: Restart()0%000100%
File 2: WinLose()0%000100%
File 2: Winlevel()0%0000%
File 2: loselevel()0%0000%
File 2: Restart()0%0000%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/wheelchair-sim/Assets/Scripts/Test/WinLose.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class WinLose : MonoBehaviour
 6{
 7    //bool gameended = false;
 3288    public float restartdelay = 2f;
 9
 10    public GameObject LoseUI;
 11    public GameObject WinUI;
 12
 13    public void Winlevel()
 2114    {
 2115        WinUI.SetActive(true);
 2116    }
 17    public void loselevel()
 1718    {
 1719        LoseUI.SetActive(true);
 1720    }
 21    //public void Winlevel()
 22    //{
 23    //    if (gameended == false)
 24    //    {
 25    //        LoseUI.SetActive(true);
 26    //        gameended = true;
 27    //        Debug.Log("You lost");
 28    //        Invoke("Restart", restartdelay);
 29    //    }
 30
 31    //}
 32    public void Restart()
 1533    {
 34
 1535    }
 36}

E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/WinLose.cs

File 'E:/Unity/Unity Project/wheelchair-sim/Assets/Scripts/Test/WinLose.cs' does not exist (any more).