< Summary

Class:FinalDoor
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/FinalDoor.cs
Covered lines:28
Uncovered lines:0
Coverable lines:28
Total lines:49
Line coverage:100% (28 of 28)
Covered branches:0
Total branches:0
Covered methods:6
Total methods:6
Method coverage:100% (6 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
FinalDoor()0%000100%
Start()0%000100%
OnTriggerEnter(...)0%000100%
inside()0%000100%
openFinalDoor()0%000100%
OnTriggerExit(...)0%000100%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/FinalDoor.cs

#LineLine coverage
 1using System;
 2using System.Collections;
 3using System.Collections.Generic;
 4using UnityEngine;
 5
 6public class FinalDoor : MonoBehaviour
 7{
 48    bool isOpened = false;
 49    private bool canOpen = false;
 10    Animator Anim;
 11
 12    // Start is called before the first frame update
 13    void Start()
 214    {
 215        Anim = this.GetComponent<Animator>();
 216    }
 17
 18
 19    private void OnTriggerEnter(Collider col)
 2420    {
 2421        if (!isOpened)
 2222        {
 2223            if (canOpen)
 424            {
 425                isOpened = true;
 426                Anim.SetTrigger("DoorTrigger");
 427            }
 2228        }
 2429    }
 30
 31    internal void inside()
 17432    {
 17433        canOpen = false;
 17434    }
 35
 36    public void openFinalDoor()
 1037    {
 1038        canOpen = true;
 1039    }
 40
 41    void OnTriggerExit(Collider other)
 2442    {
 2443        if (isOpened)
 444        {
 445            isOpened = false;
 446            Anim.SetTrigger("DoorTrigger");
 447        }
 2448    }
 49}