| | | 1 | | using System.Collections; |
| | | 2 | | using System.Collections.Generic; |
| | | 3 | | using UnityEngine; |
| | | 4 | | |
| | | 5 | | public class Radio : MonoBehaviour |
| | | 6 | | { |
| | | 7 | | public AudioSource MusicSource; |
| | | 8 | | public AudioSource NoiseSource; |
| | | 9 | | |
| | | 10 | | public AudioClip[] MusicClips; |
| | | 11 | | |
| | 3 | 12 | | float m_TuningRatio = 0.0f; |
| | 3 | 13 | | float m_VolumeRatio = 0.0f; |
| | | 14 | | |
| | | 15 | | void Start() |
| | 1 | 16 | | { |
| | 1 | 17 | | Tune(); |
| | 1 | 18 | | } |
| | | 19 | | |
| | | 20 | | public void VolumeChanged(DialInteractable dial) |
| | 0 | 21 | | { |
| | 0 | 22 | | float ratio = dial.CurrentAngle / dial.RotationAngleMaximum; |
| | | 23 | | |
| | 0 | 24 | | m_VolumeRatio = ratio; |
| | | 25 | | |
| | 0 | 26 | | Tune(); |
| | 0 | 27 | | } |
| | | 28 | | |
| | | 29 | | public void TuningChanged(DialInteractable dial) |
| | 0 | 30 | | { |
| | | 31 | | //off |
| | 0 | 32 | | if (dial.CurrentAngle < 0.01f) |
| | 0 | 33 | | { |
| | 0 | 34 | | MusicSource.Stop(); |
| | 0 | 35 | | NoiseSource.Stop(); |
| | 0 | 36 | | } |
| | 0 | 37 | | else if(!MusicSource.isPlaying) |
| | 0 | 38 | | { |
| | 0 | 39 | | MusicSource.Play(); |
| | 0 | 40 | | NoiseSource.Play(); |
| | 0 | 41 | | } |
| | | 42 | | |
| | 0 | 43 | | if(MusicClips.Length == 0) |
| | 0 | 44 | | return; |
| | | 45 | | |
| | 0 | 46 | | float ratio = dial.CurrentAngle / dial.RotationAngleMaximum; |
| | 0 | 47 | | float stepSize = dial.RotationAngleMaximum / MusicClips.Length; |
| | | 48 | | |
| | 0 | 49 | | float stepRatio = dial.CurrentAngle / stepSize; |
| | 0 | 50 | | int closest = Mathf.RoundToInt(stepRatio); |
| | | 51 | | |
| | 0 | 52 | | float dist = Mathf.Abs(closest - stepRatio) / 0.5f; |
| | | 53 | | |
| | 0 | 54 | | if (closest == 0) |
| | 0 | 55 | | dist = 1.0f; |
| | | 56 | | else |
| | 0 | 57 | | { |
| | 0 | 58 | | AudioClip c = MusicClips[closest - 1]; |
| | | 59 | | |
| | 0 | 60 | | if (c != MusicSource.clip) |
| | 0 | 61 | | { |
| | 0 | 62 | | int sample = MusicSource.timeSamples; |
| | 0 | 63 | | MusicSource.clip = c; |
| | 0 | 64 | | MusicSource.timeSamples = sample; |
| | 0 | 65 | | } |
| | 0 | 66 | | } |
| | | 67 | | |
| | 0 | 68 | | m_TuningRatio = 1.0f - dist; |
| | | 69 | | |
| | 0 | 70 | | Tune(); |
| | 0 | 71 | | } |
| | | 72 | | |
| | | 73 | | void Tune() |
| | 1 | 74 | | { |
| | 1 | 75 | | MusicSource.volume = m_TuningRatio * m_VolumeRatio; |
| | 1 | 76 | | NoiseSource.volume = (1.0f - m_TuningRatio) * m_VolumeRatio; |
| | 1 | 77 | | } |
| | | 78 | | } |