< Summary

Class:BodyCollider
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/BodyCollider.cs
Covered lines:5
Uncovered lines:0
Coverable lines:5
Total lines:19
Line coverage:100% (5 of 5)
Covered branches:0
Total branches:0
Covered methods:2
Total methods:2
Method coverage:100% (2 of 2)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Start()0%000100%
Update()0%000100%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/BodyCollider.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5public class BodyCollider : MonoBehaviour
 6{
 7    public Transform MainCamera;
 8    public Transform feet;
 9
 10    void Start()
 211    {
 12
 213    }
 14
 15    void Update()
 337116    {
 337117        gameObject.transform.position = new Vector3 (MainCamera.position.x, feet.position.y, MainCamera.position.z);
 337118    }
 19}

Methods/Properties

Start()
Update()