< Summary

Class:Clock
Assembly:Assembly-CSharp
File(s):D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/Clock.cs
Covered lines:22
Uncovered lines:5
Coverable lines:27
Total lines:54
Line coverage:81.4% (22 of 27)
Covered branches:0
Total branches:0
Covered methods:6
Total methods:6
Method coverage:100% (6 of 6)

Coverage History

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Clock()0%000100%
Start()0%000100%
Update()0%000100%
TimeDisplay(...)0%00066.67%
onFinish()0%00050%
onTimeOut()0%000100%

File(s)

D:/--UnityProject/VR/_____ISSTA 26/Edutainment-Escape-Room/Assets/Scripts/Test2/Clock.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4using UnityEngine.UI;
 5using TMPro;
 6
 7public class Clock : MonoBehaviour
 8{
 69    public float time = 0;
 10    public TextMeshPro clockText;
 11
 12    public BestTime BestTime;
 13
 14    public GameObject test;
 15
 16    public bool finished;
 17
 18    private void Start()
 219    {
 220        finished = false;
 221    }
 22    // Update is called once per frame
 23    void Update()
 58224    {
 58225        if (!finished)
 1926        {
 1927            time += Time.deltaTime;
 1928            TimeDisplay(time);
 1929        }
 58230    }
 31
 32    void TimeDisplay(float timeToDisplay)
 1933    {
 1934        if (timeToDisplay < 0)
 035        {
 036            timeToDisplay = 0;
 037        }
 38
 1939        float minutes = Mathf.FloorToInt(timeToDisplay / 60);
 1940        float seconds = Mathf.FloorToInt(timeToDisplay % 60);
 1941        clockText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
 1942    }
 43
 44    public void onFinish()
 445    {
 446        BestTime.checkTime(time);
 047        finished = true;
 048    }
 49
 50    public void onTimeOut()
 251    {
 252        finished = true;
 253    }
 54}